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Old Mar 08, 2009, 03:37 PM // 15:37   #21
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Meh, people should be able to run or be runned around as much as they want, and equip anything they want.

All I see wrong is allowing people make Missions without making the previous missions and primary quests. Let them explore and enter outposts as much as they want, but keep the outpost icon hidden until they can make the mission, and only band the access to areas that require plot advancemente to get there. Just like in Nightfall.



And for Arenas, there should be an environment effect there like the buff in Eye of the North or the effect of the Dragon arena, allowing anyone getting there, even level 20 characters, but turning them into characters of that level.

For example:
= Ascalon Arena
- Elite skills locked.
- HP: 280
- Armor: 50, 40 or 30. (Depending on profession)
- Attribute points: 45 points spread between the most equipped attributes.

And there you are, anyone can join those without advantages. Come on, it has been done before, you don't have to think a way when it already exists.

Last edited by MithranArkanere; Mar 08, 2009 at 03:47 PM // 15:47..
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Old Mar 09, 2009, 09:29 AM // 09:29   #22
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Erm so at level 10 can get to Boreal Station where there is a max armor guy... and now need to let people get there, so be happy to then be told... no...

Sorry bad idea... people should be able to get their armor when they want. Elite armor will cost them with runs quite a bit... but hey if can get it good on them. I would more prefer to see that Elite Armors need a level requirement, but again it's personal choice. You can ascend in Proph at level 3 and get into your new FoW armor soon after...

I prefer to get any new characters max armor as soon as I can, as then I can move on in campaigns with less frustration. My choice.
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Old Mar 09, 2009, 06:43 PM // 18:43   #23
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WoW has a level requirement for armor because they don't want level 5's running around with great armor. This is not the case for GW. It's not cheating, and we don't need a requirement.
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Old Mar 09, 2009, 11:06 PM // 23:06   #24
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Quote:
Originally Posted by Lourens View Post
That aint true

Almost 70% of prophecies is for players below lvl 20
but that was a horibad idea. and i wish they would change it to where you are lvl 20 at lions arch and spread out the boss elites so i dont have to rezone 9000 times.
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Old Mar 09, 2009, 11:39 PM // 23:39   #25
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Looks like it's only a problem in the low-level arenas to me. Easily fixed - just put an armour rating limit in those arenas according to what armour is assumed to be available by characters first reaching that arena.

For monster bashing... Who cares? The guy killing Charr in Ascalon with 60 armour on a level 5 caster is possibly still facing more of a challenge than the 160-armour caster in the Charr Homelands under SY!
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Old Mar 10, 2009, 11:42 AM // 11:42   #26
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Just another useless idea from someone who is more worried about how OTHERS play than himself. This idea doesnt impact you in the least other than to tell others what they should be doing in your opinion. Mind your own business and do what you want and we will do what we want.

/UNSIGNED
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Old Mar 12, 2009, 10:27 AM // 10:27   #27
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Quote:
Originally Posted by DragonRogue View Post
Just another useless idea from someone who is more worried about how OTHERS play than himself. This idea doesnt impact you in the least other than to tell others what they should be doing in your opinion. Mind your own business and do what you want and we will do what we want.

/UNSIGNED
Sorry? I got several lvl 10's in ascalon arena aswell
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Old Mar 12, 2009, 11:00 AM // 11:00   #28
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I support this idea, to keep starter Arenas balanced and to make the lower level areas of the game less of a complete joke. However, I still don't really see any reason to implement it. It's Guild Wars. PvE in its entirety barely matters except in EotN, so any content tailored to Pre-lv20 characters is almost entirely meaningless as long as people learn the mechanics of the game from it.

This is one of those good ideas that is plagued by the "but why bother" virus.
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Old Mar 12, 2009, 11:43 AM // 11:43   #29
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Quote:
Originally Posted by Lourens View Post
Sorry? I got several lvl 10's in ascalon arena aswell
Then suggest fixes for the concrete reality of the problem.

MithranArkanere got the right idea.

Changing multitude of aspects to fix a single restricted aspect is bad.

Quote:
Originally Posted by Lourens View Post
Casters =

Until lvl 5 = no more then 15 armor
from lvl 5 to lvl 10 = no more then 30 armor
from lvl 10 to lvl 15 = no more then 40 armor
from lvl 15 to lvl 20 = no more then 50 armor
lvl 20 and beyond = 60 armor

Warriors +20 armor,+20 armor vs physical
Paragons +20 armor
Assassins , Dervishes +10 armor
Rangers +10 armor,+30 vs elemental

Getting your lvl 2 to Droknars Forge for max armor is cheating in my opinion.

I coppied this idea from World of Warcraft where armor have level requirements.
Don't see anything in the OP about Arenas and see stuff about max Droknars Forge armor and opinion about the way other people game.

Last edited by Improvavel; Mar 12, 2009 at 11:46 AM // 11:46..
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Old Mar 12, 2009, 12:11 PM // 12:11   #30
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Quote:
Originally Posted by Lourens View Post
Getting your lvl 2 to Droknars Forge for max armor is cheating in my opinion.

I coppied this idea from World of Warcraft where armor have level requirements.
So shall we also stop people getting the desert at level 2/3? As they can be run there from Ascalon and have the missions done. They can ascend and have FoW at level 5. Just the same.

I dont think after FOUR years we should contemplate the changing of armor being attained at certain levels. Counter productive... and if you all of a sudden bring in a restriction on the level needed to wear armor.... you will piss off a lot of players who have that max armor now.

Plus if its that good in WoW... go play WoW. Oh and I have WoW and know all about it before being told I dont know anything about WoW...
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Old Mar 12, 2009, 12:11 PM // 12:11   #31
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What I would support is armor level scaling like it does on hero armor. Now how such a thing could be done is beyond me, but I'll try anyways.

Armor scaling would exist on every armor type. These armors, depending upon where they are located, would have a maximum to how much they could scale.

Example:

Take two armors, one set of armor is bought from Lions Arch, the other set is bought from Droknar's Forge. Each armor would scale based on their classes set AL up to the players max level. The Droknar armor would be able to scale up to that level. The Lion's Arch set though would not, it would only scale to a certain maximum set for that armor. i.e. "Scales up to level 10"

So what would be the point in having lowbie armor? Affordability. Players in the end, would spend much less for the Lion's Arch armor that would scale just like the set from Droknars. The only downside of the armor is that once it hits the maximum it can scale to, the player would have to buy another set.

So what would be the point in having Droknar's armor? No limits. Player AL would scale based on class AL up to the players max level and wouldn't have a max like the lowbie armors do. The only downside is that it would be costly.

In the end though, no two armors AL would be better than the other. If you were level 10, the LA armor and Droks armor would reflect that level.

Hope I made sense.
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